Assassins creed syndicate đánh giá năm 2024

Kể từ khi phát hành tựa game đầu tiên vào năm 2007, đã có một loạt các phiên bản Assasin’s Creed khác nhau được đưa ra và đạt được những thành công nhất định. Dưới đây là đánh giá về các tựa game này dựa theo thời gian phát hành lần lượt từ đầu tới nay của series game đình đám này.

Assassin’s Creed IV: Black Flag (8.5đ)

Phát hành: 19/12/2013

Assassins creed syndicate đánh giá năm 2024

Thế giới tuyệt vời của Assassin's Creed IV: Black Flag đã khiến cho người chơi dành cho nó khoảng thời gian nhiều hơn bất kỳ game nào khác trong series, mặc dù cốt truyện của nó không phải là hay nhất. Ngoài chiến dịch chính trong cốt tryện, Black Flag mang đến một thế giới tràn đầy những nơi tuyệt đẹp để đi, những bí mật tuyệt vời để khám phá và những tên cướp biển bất chính để chiến đấu.

Assassin’s Creed Rogue (6.8đ)

Phát hành: 11/11/2014

Assassins creed syndicate đánh giá năm 2024

Rogue là tựa game có câu chuyện thú vị nhất khi so sánh với bất kỳ trò chơi Assasin’s Creed nào gần đây. Nó bị cuốn hút bởi lịch sử của chính nó, và giới thiệu một mức độ mơ hồ về sự thay đổi của cách chúng ta nhìn vào cuộc xung đột trước đây giữa Assassin và Templar. Những gì gây ra sự thất vọng cửa tựa game này là việc có rất ít thứ để làm trong khi câu chuyện đang được kể; sự nâng cấp về mặt kinh tế là vô nghĩa và hầu hết các nhiệm vụ đều khá tầm thường. Nếu bỏ cốt truyện sang một bên, rất nhiều chi tiết trong Rogue đều bị cảm thấy dư thừa, lặp đi lặp lại, và cuối cùng cần sự thay đổi.

Assassin’s Creed Unity (7.8đ)

Phát hành: 11/11/2014

Assassins creed syndicate đánh giá năm 2024

Assassin’s Creed Unity tạo điều kiện cho các các console thế hệ mới để thêm các góc nhìn mới và tạo nên thành công cho chế độ co-op multiplayer, nhưng khi làm như vậy, nó đã tạo ra một số vấn đề mới đáng kể thay vì giải quyết được vấn đề cốt lõi của cả series. Cảnh quan trong game là tuyệt đẹp,các tùy chỉnh đem lại sự thỏa mãn và chế độ multiplayer đã thực sự đưa vào một số ý tưởng đầy tham vọng. Nhưng việc thiếu một nhân vật chính mạnh mẽ hoặc sự chú ý thú vị trên vũ trụ Assasin’s Creed sẽ làm hao mòn động lực và sự phấn khích, và những vấn đề kiểm soát dai dẳng vẫn là một cái gai ở bên cạnh nó. Trò chơi Assassin's Creed thực sự đầu tiên của thế hệ mới là một bằng chứng tuyệt vời, giải trí và thành công về khái niệm cho những gì sẽ phát triển tiếp theo của series này, mặc dù nó không phải là thứ được gọi là cách mạng.

Assassin’s Creed Syndicate (8.2đ)

Phát hành: 23/10/2015

Assassins creed syndicate đánh giá năm 2024

Assassin’s Creed Syndicate là tựa game thú vị nhất trong series Assassin kể từ Black Flag. Trong thực tế, tôi thích nó hơn. Các nhiệm vụ của cốt truyện đã cố gắng khám phá các ảnh hưởng khác nhau, khi kết hợp với các yếu tố như vận chuyển quy mô lớn, công nghiệp nặng và thực thi pháp luật, làm cho bạn có cảm giác thành phố này trở nên khác biệt hơn những gì mà cả series đã xây dựng. Tuyệt vời nhất trong tất cả, Syndicate yêu cầu bạn đưa London trở lại theo cách không thể hoành tráng hơn.

Assassin’s Creed Origins ( 8.6đ)

Phát hành: 27/10/2017

Assassins creed syndicate đánh giá năm 2024

Assasin’s Creed Origins đem lại một cái nhìn sâu sắc đối với cảnh quan tuyệt đẹp của Ai Cập cổ đại, với một loạt các nền văn hóa, nhân vật kiệt xuất và nhiều sứ mệnh hơn bất kỳ game nào khác trong series. Các màn chiến đấu đem lại nhiều thử thách và khó khăn, và trong khi hệ thống thu thập đồ chưa thể so sánh với các trò chơi như Destiny 2, nó cũng đã có đủ các loại vũ khí khác nhau và đủ loại kẻ thù để giữ cho bạn bận rộn trong việc lựa chọn loại vũ khí để phục vụ cho những tình huống khác nhau.

Assassin’s Creed Odyssey

Phát hành: 05/10/2018

Assassins creed syndicate đánh giá năm 2024

Liệu Assasin’s Creed Odyssey có phải là một bước tiến mới của loạt series đình đám này không? Hãy chờ đợi đến khi nó được tung ra để có được cái nhìn chính xác nhất về tựa game mới nhất này nhé.

Syndicate smartly negotiates this internal conflict by dramatising it in the form of its twin playable characters, Evie and Jacob Frye. The former is a devout Assassin, intent on stopping the Templars by tracking down the remaining pieces of Eden. Her brother Jacob, however, is a pragmatist – a social reformer who rails against the Assassin’s burdensome legacy and wishes to help his city in more immediate ways, seemingly embodying my desire to move on from the tangled mysticism. They’re both extremely likeable, well-drawn protagonists, and the interaction between the two is laced with a lively sibling rivalry that brings levity to otherwise-earnest cutscenes. But their contrasting worldviews have the greatest positive impact on Syndicate’s structure, which is both engaging and meaningful.

Watch the first 15 minutes of Assassin's Creed Syndicate above.

You can freely switch between Jacob and Evie at most points, with side missions and open-world activities open equally to both. Campaign missions, however, are different, with Jacob taking the lead in the majority of the core assassinations. This is frustrating, especially since Evie is pitched as the more stealthy of the pair. But I soon realised that Syndicate is just not that interested in exploring forgotten tombs in search of dusty relics; it wants to liberate the great city of London from its terrible oppressors. And to be blunt, Syndicate’s a much better experience for identifying more closely with the goals of Jacob.

Syndicate is just not that interested in exploring forgotten tombs in search of dusty relics

Despite being sidelined so often, Evie comes across as the more nuanced character, struggling with her sense of duty, where Jacob is a more straightforward bloke with clear goals. By the end of the 20-hour campaign, I felt like I’d probably spent more time with Evie due to prefering her in side missions, and I certainly knew her better. She sees the bigger picture, with her missions tackling problems Jacob can’t even comprehend. Evie also stars in my favourite assassination mission – a nighttime infiltration of the Tower of London.

Watch our PS4/Xbox One Graphics Comparison above.

Given their differences, I was disappointed with how similar Jacob and Evie are to play. They each possess three high-level abilities designed around their supposed strengths of stealth and combat, respectively – Evie can effectively become invisible when stationary, for example, while Jacob has more deadly combos. But the rest of the abilities are identical. At first, I exaggerated the differences by investing all of Evie’s points into the stealth skill tree and Jacob’s into combat, thinking I could switch between the two depending on the situation. But since you can’t switch between characters within campaign missions, that’s not a viable approach. In one mission, I was playing as Jacob and it would’ve been really useful to unlock a specific door to make a quick escape, but because I’d only unlocked advanced lockpicking for Evie – who was unavailable – I had to take a longer, more hazardous route out of the building.

The Jewel in the Crown

Ah, London… in 1868, it was a bustling, heavily industrialised city, the heart of an unprecedented Empire. It feels like a different type of place to those Assassin’s Creed has visited in the past. The churches of Rome and Paris give way to London’s glistening train stations and infernal factories, its cathedrals to industry and progress. It’s not an exact replica – the map is nipped and tucked, bringing some landmarks closer together – but on the whole it feels like London, especially key areas like Trafalgar Square and the Palace of Westminster.

Watch our comparison between in-game London and the real city above.

At first, I thought it was fairly ugly – a smear of brown and grey – but it slowly yields its charms. The slums are caked in mud and thousands of chimneys spew forth thick black smoke, but there’s a kind of beauty when you see it blot the sky at dusk. Similarly, walking around the foggy streets of central London by gaslight is wonderfully atmospheric. And after Unity's troubled release, it's worth stating I encountered no noteworthy bugs or performance issues.

It feels like you’re chipping away at the enemy, clawing back parts of the city.

But London is also well-represented in a mechanical sense. Jacob’s effort to free the city from the Templars who control it is accomplished by slowly building up a gang, known as the Rooks, by deposing small-time Templars who control various districts within the seven boroughs. Most of the activities in the open-world, outside of side quests, contribute towards this goal, and as a consequence a lot of the optional activities feel more meaningful and less like filler.

It feels like you’re chipping away at the enemy, clawing back parts of the city. Similarly, you can stifle the enemy in other ways, like bribing the police or controlling the docks. Admittedly, these gang upgrades are simply purchased through a sterile menu, but they convey the notion of the 19th-century city as a complex organism.

The campaign missions achieve something similar, with each target occupying a slightly different sphere of influence, including the worlds of science, politics, and finance. Even though it positions the devious Crawford Starrick behind everything, it effectively conveys the idea of corruption and control being diffused across different systems.

A Side of Dickens

It all sounds rather serious, but Syndicate is also the silliest Assassin’s instalment in quite some time. It shows a real delight in ransacking its rich Victorian setting for fun stuff to do. There are so many amusing missions, from tracking down hallucinogenic orchids for Charles Darwin to retrieving the lapdog of Benjamin Disraeli’s wife in the Devil’s Acre, the most dangerous part of London. Early on, you can dress up Jacob as Sherlock Holmes, don Cthulhu-inspired tentacular brass knuckles, and hunt down occultists with Charles Dickens. What’s not to love about that sentence?

The Charles Dickens side-missions are definitely my favourites. You accompany the great novelist to expose fraudsters, catch hypnotists, visit the most haunted house in London, and even have a supernatural encounter of your own. It’s Syndicate at its most consistently engaging, eccentric, and playful, which makes the terrible ending all the more baffling. What were they thinking? It’s entirely at odds with what the story has been about, mired in the dense, po-faced lore it spends the best part of 25 hours trying its best to forget about.

Assassin’s Bones

Inside the mostly entertaining and lively packaging, however, what you’re being asked to do feels very familiar. Missions almost always involve the traditional Assassin’s Creed staples of following, escorting, or killing people and/or stealing items, but Syndicate’s characters and situations do more than enough to stave off boredom. The most prominent new mechanic is the grapple-gun, and on the whole, it’s well implemented and fun to use. Its ratcheting mechanism prevents you from turning into Batman; it’s not possible to zip around London at high speed or glide, but it allows you get negotiate wider roads without coming down to street level, and reach London’s higher rooftops with ease. When you’re on the ground, carriages can be stolen at any time, and provide a helpful way to cover more ground since London’s a big place, around a third bigger than Unity’s take on Paris. They don’t feel particularly fast or exciting to drive, but they handle much better than I was expecting.

Watch us go on a horse rampage in Assassin's Creed Syndicate above.

The latest iteration of Assassin’s Creed combat, on the other hand, looks fast-paced and attractive – the sword cane became a favourite, thanks to its delightfully brutal finishers – but got a touch repetitive by the time I was through. It would also be nice to have more non-lethal ways to subdue others, especially in a setting that introduces the police as a hostile but ultimately well-meaning obstacle that I didn’t feel good about having to kill. Technology dominates the era, but Alexander Graham-Bell – the era’s Da Vinci – doesn’t have much to offer your arsenal outside of an electrical grenade which is effective at incapacitating large groups of enemies but draws far too much attention. And if you’re wondering if this is the year when Assassin’s Creed finally fixes its long-standing problems with your character accidentally grabbing the wrong ledge or climbing the wrong wall, it sadly has not. But free-running as good here as it’s ever been.

Verdict

Assassin’s Creed Syndicate is the most fun I’ve had with an Assassin’s game since Black Flag. In fact, I liked it more. Apart from its ill-fitting conclusion, it never takes itself too seriously and delights in the rich possibilities of its Victorian setting and great new grapple gun. As you explore its contrasting boroughs, you glean some sense of what powered this great city in the 19th century. The story missions capitalise on this by exploring different spheres of influence, which when combined with elements like mass transit, heavy industry, and law enforcement, make this feel like a different type of city than has been featured in the series to date. Best of all, Syndicate asks you to take London back in a way puts the last few games to shame.